Course Content
Rule – 4 Ball in Play, Dead Ball, Out of Bounds
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Rule 11 – The Officials: Jurisdiction and Duties
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Appendix A Game-Official Guidelines for Serious On-Field Player Injuries
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Appendix B Lightning Policy
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Appendix C Concussions
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Appendix D Field Diagrams
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Appendix E Equipment: Additional Details
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Appendix F – Official Football Signals
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Appendix G Summary of Penalties
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Appendix H Accommodations for Student-Athletes with Disabilities
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Part II: Interpretations
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Table of Contents for Approved Rulings
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List of New and Modified Approved Rulings
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NCAA Rules
About Lesson

Forward Pass Play

ARTICLE 1. A legal forward pass play is the interval between the snap and when a legal forward pass is complete, incomplete or intercepted.

Free Kick Play

ARTICLE 2. A free kick play is the action during the interval from the time the ball is legally kicked until it comes into player possession or is declared dead by rule.

Scrimmage Kick Play

ARTICLE 3. A scrimmage kick play is the action during the interval between the snap and when a scrimmage kick comes into player possession or the ball is declared dead by rule.

Running Play and Run

ARTICLE 4. a. A running play is any live-ball action other than that during a free kick play, a scrimmage kick play or a legal forward pass play.

  1. A run is that segment of a running play during which a ball carrier has
  2. If a ball carrier loses possession by a fumble, backward pass or illegal forward pass, the spot where the run ends (Rule 2-25-8) is the yard line where the ball carrier loses possession. The running play includes the run

 

 

and the loose-ball action before a player gains or regains possession or the ball is declared dead (A.R. 2-30-4-I and II).

A new running play begins when a player gains or regains possession

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