Course Content
Rule – 4 Ball in Play, Dead Ball, Out of Bounds
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Rule 11 – The Officials: Jurisdiction and Duties
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Appendix A Game-Official Guidelines for Serious On-Field Player Injuries
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Appendix B Lightning Policy
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Appendix C Concussions
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Appendix D Field Diagrams
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Appendix E Equipment: Additional Details
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Appendix F – Official Football Signals
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Appendix G Summary of Penalties
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Appendix H Accommodations for Student-Athletes with Disabilities
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Part II: Interpretations
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Table of Contents for Approved Rulings
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List of New and Modified Approved Rulings
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NCAA Rules
About Lesson

Pregame, First and Third Periods

ARTICLE 1. a. Pregame Warmup. Prior to regular season games, teams must have access to the field for pregame warm-ups until at least 22 minutes before the opening kickoff. This may be altered in advance through written mutual agreement of the teams. Game management personnel are responsible for administering this rule.

  1. When any Squad Member enters the playing enclosure prior to the officials escorting the captains out for the coin toss, the head coach or an assistant coach from that team must be present on the field.
  2. When Squad Members are present within the playing enclosure subsequent to the officials’ jurisdiction, they must be wearing their jerseys or have their numerals readily visible. Any player without their numeral readily visible must leave the playing enclosure.
  3. Each half shall start with a
  4. Three minutes before the scheduled starting time, the referee shall toss a coin at midfield in the presence of not more than four field captains from each team and another game official, first designating the field captain of the visiting team to call the coin toss. Before the second half, the referee will obtain the teams’ second-half options.
  5. During the coin toss, each team shall remain in the area between the nine- yard marks and its sideline or in the team area. The coin toss begins when the field captains leave the nine-yard marks and ends when the captains return to the nine-yard marks.

PENALTY [f ]—Five yards from the succeeding spot [S19].

  1. The winner of the toss shall choose one of the following options:
    1. To designate which team shall kick
    2. To designate which goal line their team shall
    3. To defer their team’s selection to the second
  2. The opponent shall then choose option 1 or 2 above, as
  3. If the winner of the toss chooses option 3 above, then after the opponent’s choice the winner selects the available option (1 or 2 above).
  4. For the second half the loser of the toss, or the winner who chooses option 3 above, shall choose option 1 or 2 The opponent then chooses the remaining available option.

 

FR-47

 

 

Second and Fourth Periods

ARTICLE 2. Between the first and second periods and also between the third and fourth periods, the teams shall defend opposite goal lines.

  1. The ball shall be relocated at a spot corresponding exactly, in relation to goal lines and sidelines, to its location at the end of the preceding period.
  2. Possession of the ball, the number of the down and the distance to be gained shall remain unchanged.

Extra Periods

ARTICLE 3. The NCAA tiebreaker system will be used when a game is tied after four periods. NCAA football-playing rules apply, with the following exceptions:

  1. Immediately after the conclusion of the fourth quarter, officials will instruct both teams to retire to their respective team The officials will assemble at the 50-yard line and review the tiebreaker procedures.
  2. The officials will escort the captains (Rule 3-1-1) to the center of the field for the coin toss. The referee shall toss a coin at midfield in the presence of not more than four field captains from each team and another game official, first designating the field captain of the visiting team to call the coin toss. The winner of the toss may not defer the choice and must choose one of the following options:
    1. Offense or defense, with the offense at the opponent’s 25-yard line to start the first possession series.
    2. Which end of the field shall be used for both possession series of that overtime period.
  3. The loser of the toss shall exercise the remaining option for the first extra period and shall have the first choice of the two options for subsequent even-numbered extra periods.
  4. An extra period shall consist of two possession series with each team putting the ball in play by a snap on or between the hash marks on the designated 25-yard line (unless relocated by penalty); this becomes the opponent’s 25-yard line. The snap shall be from midway between the hash marks, unless the offensive team selects a different position on or between the hash marks before the ready-for-play signal. After the ready-for-play signal, the ball may be relocated only after a charged team timeout, unless preceded by a Team A foul or offsetting fouls.
  5. Possession Each team retains the ball during a possession series until it scores or fails to make a first down. The ball remains alive after a change of team possession until it is declared dead. However, Team A may not have a first down if it regains possession after a change of team possession (A.R. 3-1-3-I-IX). Beginning with the third extra period, a team’s possession series will be one play for a two-point try from the three-yard line, unless relocated by penalty.

Team A and B designations are the same as defined in Rule 2-27-1.

  1. Scoring. The team scoring the greater number of points during the regulation and extra periods shall be declared the There shall be an equal number of possession series, as described in (e) above, in each extra period, unless Team B scores other than on the try. Beginning with the second extra period, teams scoring a touchdown must attempt a two-point

 

 

try. Although not illegal, a one-point try attempt by Team A will not result in a score (A.R. 3-1-3-X).

  1. Fouls after a change of team possession (A.R. 3-1-3-XI-XIII):
    1. Penalties against either team are declined by rule in extra periods. (Exceptions: Penalties for flagrant personal fouls, unsportsmanlike conduct fouls, dead-ball personal fouls and live-ball fouls treated as dead-ball fouls are enforced on the succeeding play.)
    2. A score by a team committing a foul during the down is canceled. (Exception: Live-ball foul treated as a dead-ball foul.)
    3. If both teams foul during the down and Team B had not fouled before the change of possession, the fouls cancel and the down is not (Exceptions: Penalties for flagrant personal fouls, unsportsmanlike conduct fouls, dead-ball personal fouls and live-ball fouls treated as dead-ball fouls are enforced on the succeeding play.)
  2. Timeouts. Each team shall be allowed one timeout for each extra period. (Rule 3-3-7) Timeouts not used during the regulation periods may not be carried over into the extra period(s). Unused extra-period timeouts may not be carried over to other extra periods. Timeouts between periods shall be charged to the succeeding period.

Radio and television timeouts are permitted only between extra periods (first and second, second and third, etc.). Charged team timeouts may not be extended for radio and television purposes. The extra period(s) begins when the ball is first snapped.

In the absence of a media timeout, after the second and fourth extra period, there will be a two minute mandatory break period

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